# Shader jobs

**31 open Shader jobs** from 19 companies, 0 of them new this week.

Updated 14 Nov 2026 · [How we count](https://roleford.com/how-we-count)

## Numbers

- Open jobs: 31
- New this week: 0
- Companies hiring: 19

## Newest jobs

| Title | Company | Place | Pay | Posted |
| --- | --- | --- | --- | --- |
| Ubisoft — Senior Graphics Programmer, Switch 2 Project — Chengdu, China | Ubisoft | Chengdu, on-site |  | 3 Nov |
| Senior Technical Artist (Unity3D \| Shaders & Tools) Europe | Beffio | Remote, 52 countries |  | 31 Oct |
| Rendering Technical Artist - Unpublished R&D Product | Riot Games | Shanghai, on-site |  | 30 Oct |
| Senior Graphic Programmer [New Project on Switch2] | Ubisoft | Chengdu, on-site |  | 30 Oct |
| Rendering Engineer | Keywords Studios | Tokyo, on-site | ¥4,800k–¥7,200k | 29 Oct |
| Performance Testing Engineering Intern - 2027 | NVIDIA | Yerevan, on-site |  | 29 Oct |
| Mobile Rendering Engineer (w/m/d) | THQ Nordic Mobile GmbH | Germany, on-site |  | 28 Oct |
| Senior Engineering Manager, Graphics APIs and Platforms | NVIDIA | Santa Clara, on-site | $272k–$431.3k | 26 Oct |
| Senior Unity Technical Artist | GamePoint | Remote, Poland |  | 25 Oct |
| Software Engineer, Systems (Games and Interactive Experiences) | Meta | New York, on-site |  | 23 Oct |
| Senior Manager, Graphics Systems Software and Compute Graphics Chips | NVIDIA | Remote, Finland |  | 22 Oct |

## Often asked with these jobs

Computer graphics (30), GPU (22), C++ (20), Game development (18), Vulkan (13), Game development (12), GLSL (10), Performance engineering and profiling (10)

## Hiring most

- NVIDIA: 4
- Climax Studios: 2
- Intel: 2
- Meta: 2
- Sourcing Unicorns: 2

## By language and framework

- [C++ jobs](https://roleford.com/jobs/cpp): 5,727
- [Vulkan jobs](https://roleford.com/jobs/vulkan): 47
- [C# jobs](https://roleford.com/jobs/csharp): 4,146
- [C jobs](https://roleford.com/jobs/c): 3,986

## By role

- [Game development jobs](https://roleford.com/jobs/game-development): 319
- [Systems jobs](https://roleford.com/jobs/systems): 1,885
- [Engineering management jobs](https://roleford.com/jobs/engineering-management): 5,021
- [Frontend jobs](https://roleford.com/jobs/frontend): 2,142

## How we count

- **Open job**: A posting listed at our last daily refresh. When it comes down, it leaves every count at the next refresh.
- **New**: Posted in the 24 hours to 02:45 UTC ("new today") or the 7 days to it ("new this week"), by the date the posting gives. A posting dated by day only counts on that day; postings that give no date are never counted as new.
- **Place and remote**: Where the posting says you can work; a job open in two places counts in both. Remote in Europe: remote, and open to people in Europe. Remote in North America: the same for the US, Canada and Mexico. Work from anywhere: remote, and the posting says you can work from anywhere.
- **Company**: The employer named in the posting; recruiting agencies and job boards are left out of company counts.
- **Pay**: Each posting's stated range as a yearly amount, in the currency most of these postings state; postings in other currencies are left out of the figure. "Middle half" is the 25th to the 75th percentile. Shown only with 10 or more such postings.
- **Skills and roles**: The skills and roles we've read so far, about a third of open postings, so skill and role counts are lower than the real number.
- **When a page exists**: A page appears at 30 open jobs and stays while it has 15. Below that it stays up for visitors but asks search engines not to list it, and after 60 days that low it leads to a bigger page.
- Counts were refreshed at 08:00 UTC.

More: [How we count](https://roleford.com/how-we-count)

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