# Remote game development jobs in North America

**71 open remote game development jobs in North America** from 40 companies, 18 of them new this week. Where pay is stated, the middle half offers **$114,000–$208,000** a year.

Updated 14 Nov 2026 · [How we count](https://roleford.com/how-we-count)

## Numbers

- Open jobs: 71
- New this week: 18
- Companies hiring: 40
- Median stated pay: $156,000 a year

## Pay where stated

The middle half offers $114,000–$208,000 a year; lowest $49,000, median $156,000, highest $232,000. From the 22 of 71 postings that state pay in US dollars.

## Newest jobs

| Title | Company | Place | Pay | Posted |
| --- | --- | --- | --- | --- |
| EdgeQ Technologies Private Limited: Unity Developer | EdgeQ Technologies Private Limited | Remote, United States | $85k–$145k | 12 Nov |
| EdgeQ Technologies Private Limited: Game UI Engineer | EdgeQ Technologies Private Limited | Remote, United States | $85k–$140k | 12 Nov |
| Game Developer (Godot Expert) | Weekday AI | Remote, United States | $70–$130/h | 12 Nov |
| Senior Expert Gameplay Engineer | ACTIVISION PUBLISHING, INC. | Remote, United States | $149.1k–$275.9k | 11 Nov |
| [Senior Engine Programmer](https://roleford.com/job/senior-engine-programmer-rushdown-studios-5cd3a19abcfd.md) | Rushdown Studios | Remote, United States | $100k–$150k | 10 Nov |
| Senior Gameplay Programmer - AI | CD PROJEKT RED | Remote, Canada | CA$127.2k–CA$209.9k | 9 Nov |
| Développeur Logiciel Senior - Vortex Studio /Senior Software Developer-Vortex St | CM Labs | Remote, Canada |  | 8 Nov |
| Gameplay Engineer | Gardens Interactive | Remote, United States | $155k–$171k | 8 Nov |
| Gameplay Tools Engineer | Gardens Interactive | Remote, United States | $138k–$155k | 7 Nov |
| Unity Engineer | Prisms of Reality | Remote, United States |  | 7 Nov |
| Panda3D Game Develope - Remote | YO AI Labs | Remote, United States |  | 7 Nov |
| Python Game Developer - Remote | YO AI Labs | Remote, United States |  | 7 Nov |
| 2D Game Developer - Remote | YO AI Labs | Remote, United States |  | 7 Nov |
| Software Engineer (Open 3D Engine) - Remote | YO AI Labs | Remote, United States |  | 7 Nov |
| Game Developer \| Remote - Contract | Xperteez Technology | Remote, United States |  | 7 Nov |
| Solar2D Game Developer - Remote | YO AI Labs | Remote, United States |  | 7 Nov |
| Godot Game Developer - Remote | YO AI Labs | Remote, United States |  | 7 Nov |
| Gameplay Developer - Remote | YO AI Labs | Remote, 121 countries | $50–$100/h | 7 Nov |
| Senior Systems Engineer | That's No Moon Entertainment | Remote, United States | $160.9k–$186.7k | 6 Nov |
| Software Engineer (Open 3D Engine) | Xperteez Technology | Remote, United States | $70–$130/h | 5 Nov |

## Often asked with these jobs

Game development (53), C++ (42), C# (22), Unreal Engine (21), Unreal (19), Unity (16), Architecture (14), Version control (11)

## Hiring most

- Xperteez Technology: 7
- YO AI Labs: 7
- CD PROJEKT RED: 5
- Frima Studio: 4
- From The Future: 3

## Game development elsewhere

- [Game development jobs](https://roleford.com/jobs/game-development): 319
- [Remote game development jobs](https://roleford.com/jobs/game-development/remote): 151
- [Remote game development jobs in Europe](https://roleford.com/jobs/game-development/remote-europe): 54

## Other roles

- [Remote AI engineer jobs in North America](https://roleford.com/jobs/ai-engineer/remote-north-america): 1,314
- [Remote frontend jobs in North America](https://roleford.com/jobs/frontend/remote-north-america): 484
- [Remote full-stack jobs in North America](https://roleford.com/jobs/full-stack/remote-north-america): 1,815
- [Remote product design jobs in North America](https://roleford.com/jobs/product-design/remote-north-america): 501

## By language and framework

- [Remote C++ jobs in North America](https://roleford.com/jobs/cpp/remote-north-america): 642
- [Remote C# jobs in North America](https://roleford.com/jobs/csharp/remote-north-america): 733
- [Unreal Engine jobs](https://roleford.com/jobs/unreal-engine): 113
- [Unreal jobs](https://roleford.com/jobs/unreal): 68

## How we count

- **Open job**: A posting listed at our last daily refresh. When it comes down, it leaves every count at the next refresh.
- **New**: Posted in the 24 hours to 02:45 UTC ("new today") or the 7 days to it ("new this week"), by the date the posting gives. A posting dated by day only counts on that day; postings that give no date are never counted as new.
- **Place and remote**: Where the posting says you can work; a job open in two places counts in both. Remote in Europe: remote, and open to people in Europe. Remote in North America: the same for the US, Canada and Mexico. Work from anywhere: remote, and the posting says you can work from anywhere.
- **Company**: The employer named in the posting; recruiting agencies and job boards are left out of company counts.
- **Pay**: Each posting's stated range as a yearly amount, in the currency most of these postings state; postings in other currencies are left out of the figure. "Middle half" is the 25th to the 75th percentile. Shown only with 10 or more such postings.
- **Skills and roles**: The skills and roles we've read so far, about a third of open postings, so skill and role counts are lower than the real number.
- **When a page exists**: A page appears at 30 open jobs and stays while it has 15. Below that it stays up for visitors but asks search engines not to list it, and after 60 days that low it leads to a bigger page.
- Counts were refreshed at 08:00 UTC.

More: [How we count](https://roleford.com/how-we-count)

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